

Going through all that when you’re not even sure what you’re doing becomes unbearably frustrating, especially when combined with the game’s frequent frame rate problems and other bugs.

By the end of the game the puzzles range across almost every area of the world, requiring a huge amount of backtracking and a good minute or two of waiting.
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The only real help you get is having interactive objects flash to let you know they’re important, although this is turned off by default and considered by the game to be a hint system.īut alas, it is not the increasing complexity and obscurity of the puzzles which ends up being the most serious obstacle to your success. But although many of the puzzles have associated text-based clues these are often harder to decipher than the puzzles themselves. Sometimes this is simply to open a locked door and sometimes it’s to power-up equipment like an obstacle-destroying laser cannon. The majority do involve working machinery of some sort though, as you fiddle with buttons, levers, and dials in an attempt to get them working. It’s all very much like this year’s The Witness, which was also heavily influenced by Myst, but here the puzzles are much more varied. You’re able to explore large parts of the world however you like, and although the game is more linear that it first appears the illusion of freedom is maintained throughout. How you try and go about your task is entirely up to you, with the game offering only small hints in the beginning and increasingly few as you progress. What will also not surprise those familiar with the series is that you don’t interact with actual people onscreen, but instead watch video clips of real actors that are supposed to be holograms – but look very much like the little QuickTime videos from the 90s original. It also, you know… sounds a bit like abduction.)Īs any Myst veteran would expect the backstory of what’s going is purposefully obscure, but at a basic level it’s perfectly simple: after waking up on the planet you follow the advice of a fellow abductee to reactivate the machinery of the world in order to try and escape. (The word obduction means to lay something over another, usually geological plates. The game’s depiction of an alien world, covered in a patchwork of buildings and landscapes from Earth’s past and present, is completely convincing and often breathtaking to look at. The art design is superb, and gives you the chance to explore the game world in full 3D or by zipping between static views like Myst. Despite what we may have just seemed to imply, Obduction is a fantastic-looking video game.
